Difference between revisions of "Tezuka Phantom"
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(Created page with "Category:Moves '''Tezuka Phantom''' is a high-spin shot. It is the inverse application of Tezuka Zone. By applying a spin to the ball six times stronger than used for...") |
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'''Tezuka Phantom''' is a high-spin shot. | '''Tezuka Phantom''' (手塚ファントム, ''Tezuka Fantomu'') is a high-spin shot. | ||
It is the inverse application of [[Tezuka Zone]]. By applying a spin to the ball six times stronger than used for Tezuka Zone<ref>Genius 350</ref>, it forces the opponent's return out of bounds<ref>Genius 349</ref>. If the opponent softens the spin on the ball enough while hitting towards the middle of the court, it does not work<ref>Genius 352</ref>. | It is the inverse application of [[Tezuka Zone]]. By applying a spin to the ball six times stronger than used for Tezuka Zone<ref>Genius 350</ref>, it forces the opponent's return out of bounds<ref>Genius 349</ref>. If the opponent softens the spin on the ball enough while hitting towards the middle of the court, it does not work<ref>Genius 352</ref>. |
Revision as of 06:09, 29 April 2018
Tezuka Phantom (手塚ファントム, Tezuka Fantomu) is a high-spin shot.
It is the inverse application of Tezuka Zone. By applying a spin to the ball six times stronger than used for Tezuka Zone[1], it forces the opponent's return out of bounds[2]. If the opponent softens the spin on the ball enough while hitting towards the middle of the court, it does not work[3].
The burden on the user's arm is immense.